if(!(isObject(killCW))) { new scriptObject(killCW) { class = killCW; }; } function killCW::Create(%this) { %this.Destroy(); playGui.remove(HudClusterBack); playGui.remove(ClockHud); playgui.remove(weaponsHud); } function killCW::Destroy(%this) { } package killCW { function playGui::onWake(%this) { parent::onWake(%this); if(!killCW.created) { killCW.schedule(1100, Create); killCW.created = true; } } }; activatePackage(killCW);