//chaching.cs by Nathan "na85" Van Ymeren //Plays the Cha Ching sound whenever you kill someone. //goes in base/scripts/autoexec //Need help? Contact na85 via tribesnext.com (preferred) or nathan.vany@gmail.com function chachingJoinedServer(%msgType, %msgString, %clientName, %clientId, %targetId, %isAI, %isAdmin, %isSuperAdmin, %isSmurf, %guid) { if (strstr(%msgString, "Welcome to Tribes2") != -1) { $myname = detag(%clientName); } } function killsound(%msgType, %msgString, %victimname, %vgen, %vposs, %killername, %kgen, %kposs, %damageType) { %killer = detag(%killername); if (%killer $= $myname) { %wavfile = "fx/misc/bounty_bonus.wav"; %source = alxCreateSource(AudioChat, %wavfile); alxPlay(%source); } } package chaching { function DispatchLaunchMode() { parent::DispatchLaunchMode(); addMessageCallBack('MsgLegitKill', killsound); addMessageCallBack('msgVehicleKill', killsound); addMessageCallBack('msgCTurretKill', killsound); addMessageCallBack('msgTurretKill', killsound); addMessageCallBack('msgSelfKill', killsound); addMessageCallBack('MsgHeadshotKill', killsound); addMessageCallBack('msgExplosionKill', killsound); addMessageCallback('MsgClientJoin', chachingJoinedServer); } }; activatePackage(chaching);